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How to reduce ping?

port forward or any other met

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GhenXolaz #1 Posted 20 April 2023 - 11:22 AM

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I keep getting ping about 50 to 100, how do i reduce the ping on this server til 50 to 20? I saw many streamers having low ping about 30 below.

What about port forward? What's the port number?

Having 50 to 100 ping only makes me miss my shot

I cant even use a high dispersion tank or long time aim tank.



Reckter #2 Posted 20 April 2023 - 01:11 PM

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Unless you have the fastest internet in your country, you ain't getting lower than that unless wg decides to open up their server next to your house or something.

GhenXolaz #3 Posted 20 April 2023 - 01:38 PM

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View PostReckter, on 20 April 2023 - 01:11 PM, said:

Unless you have the fastest internet in your country, you ain't getting lower than that unless wg decides to open up their server next to your house or something.

I am using a 300Mbps in my country, is that still slow?



acrisiswot #4 Posted 20 April 2023 - 07:05 PM

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Ping is primarily determined by distance. When you see streams / videos from other people with lower ping than you have, that means they're living closer to the data center where the game is hosted. 

The internet subscription package matters very little, when it comes to top speed, as WOTB uses next to no data. It just transmits the data of player number, tank number, tank locations, movement, firing direction, consumables ... 

Now if you have a case of bad routing through your Internet Service Provider; one might be tempted to try a VPN service; but in my experience that has been a very mixed bag at best, usually the ping is higher and they typically are not geared towards gaming.  It is possible to use a VPN to bypass a bad node with lots of packet loss on the route that you are on, by setting the VPN to connect to a certain country or town first ... but that is more the exception, and rarely will produce good ping, as the route will be physically longer, but you may bypass a node with bad packet loss. 

Edited by acrisiswot, 21 April 2023 - 12:26 PM.

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WOT_Losers #5 Posted 23 April 2023 - 04:18 PM

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View Postacrisiswot, on 20 April 2023 - 07:05 PM, said:

Ping is primarily determined by distance. When you see streams / videos from other people with lower ping than you have, that means they're living closer to the data center where the game is hosted. 

The internet subscription package matters very little, when it comes to top speed, as WOTB uses next to no data. It just transmits the data of player number, tank number, tank locations, movement, firing direction, consumables ... 

Now if you have a case of bad routing through your Internet Service Provider; one might be tempted to try a VPN service; but in my experience that has been a very mixed bag at best, usually the ping is higher and they typically are not geared towards gaming.  It is possible to use a VPN to bypass a bad node with lots of packet loss on the route that you are on, by setting the VPN to connect to a certain country or town first ... but that is more the exception, and rarely will produce good ping, as the route will be physically longer, but you may bypass a node with bad packet loss. 

 

Each player would be sending activity data for his own movements constantly to all 13 other players via WG servers, to ensure at least 30 frames visibility of all 14 players (including himself) in match isnt it?

Also each player is receiving incoming constant activity data for 13 other players in the match, to ensure he is seeing them at 30 frames per second, and not jerky like, isnt it?

Thats not "WOTB uses next to no data" as I see it, but feel free to disagree.

 

If any one of the WG server in Asia are not able to process this kind of throughput, while constantly managing game mechanics, like what happened to players own shots, others shots against him, etc etc and takes more time to process and relay this information out, it also adds to the overall ping of packet at game client, regardless of the actual ping of packet traversal itself.

 

All im saying is, lots of moving parts here, and its not impossible for WG servers to add some amount of delays, regardless of players internet connectivity.

I AM seeing jerky movements in gravity mode despite my ping running continuously in my command line not going up, and game client not showing a change in ping either, how would you explain that?



acrisiswot #6 Posted 25 April 2023 - 12:22 PM

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You can disagree. I will stand by my point that WOTB uses next to no data. It is mere xx KB/s. Which at the end of a battle combines to a few MB of a replay file. 
 

One needs to separate networking from visuals. The map etc and tanks are on each player's system. FPS are dependent on the hardware that you play on, not the networking / internet signal.   Only the player's own data for position, movement, aiming, etc is sent continuously to the server while receiving back the info for the other 13.  Besides the spotting mechanic itself having a timer that varies by distance; there are no delays added by WG.  Jerky movement in game with or without special game modes I would attribute first and foremost to graphics settings, and outside of that maybe missing / intermittent data from an opponent maybe; and beyond that if a system/device is at the edge of what it can handle system & game wise; sure, that may in turn impact a person's network/internet activity, if a system is struggling to process its information, who knows ...  As I use highly capable devices, I don't see issues with graphics or with networking as something that interferes with one another. 


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Lord_Melchett #7 Posted 27 April 2023 - 11:09 PM

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I'd love to have ping between 50-100.  My standard these days is 250-300 ...

 

But on topic, I have nothing to add to previous posts :)

 



acrisiswot #8 Posted 28 April 2023 - 12:35 AM

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250 to 300 ping sounds like you play from a continent or two away ?? 

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Lord_Melchett #9 Posted 29 April 2023 - 05:26 AM

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East Coast Australia.  It's a decent distance to Singapore via cable.

 






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