Having fought about 500 battles after getting the game this month, here's my first impressions:
* It's a pretty addictive game and, unlike World of Tanks, it works. WOT APAC just doesn't work - one stays staring at the queue for battle screen while all around one eons pass, empires rise and fall, and entire species become extinct - and nothing happens. I don't think I've waited for longer than 30 seconds for a battle in Blitz.
* The battles are fast and furious, (and for the rank beginner, curiously weighted toward the new player succeeding. But as one progresses up the tiers the win rate diminishes.)
* There are lots of rewards - badges, trophies and so on - encouraging one to keep playing. However, I believe the marketing becomes more aggressive as players get more experienced and win rates slow down. The company exploits player frustration by offering short cuts to better tanks, short cuts that cost money. ANd there are other little traps that suck gold as well - want to change ammunition type from AP to AP Composite Rigid? It'll cost ya. Want to convert XP? That'll cost ya too. Their game, their right to charge like wounded leeches, I suppose, but it can be a bit off-putting to be faced with the choice of grinding all year to get an upgrade for a tank, or paying for it.
* The game is somewhat short on "how to" content. I'm still fiddling around with camo to try and get it right, for example, and then there's the wee hexagonal thing with a rank in it on some of my higher tier tanks - at the moment it says it wants paying with credits to raise the rank. What's that about? Surely a rank should come from game-play?
So to sum up, I like the game, even though I suspect I suck at it - sorry, future team-mates. I have crap eyesight and bad peripheral perception. But I do feel that WG could dial back the hard sell a bit.
Edited by AncientRuffian, 23 January 2023 - 12:48 AM.