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So, how should I do better next time?


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Newb179 #1 Posted 15 October 2019 - 05:18 AM

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Had a loss on Mines today. Please give input what I should do next time on the same situation.

Thanks. Replays at wotinspector.com

 

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TnkDztroyer #2 Posted 15 October 2019 - 07:02 AM

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You didn't lose that game imo, your team did. It would have been a win with better performance from the team. I can't see what you could have done better. One thing I did notice is that your shots often hit behind when the enemy is driving across your path. you need to keep the aiming circle at the front of the tank before you fire.
I eat Leos for breakfast!  :playing:

Newb179 #3 Posted 15 October 2019 - 11:59 AM

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Thanks. Yeah, leading shots with TD is a bit difficult, especially slow transverse like Alecto.
I should not trade shots in the open position like that with Matilda, but no turret is making it difficult to peek a boom. Not to mention Matilda will murder me with its high rate of fire.
In hindsight I should have gone to the hill to kill the Hetzer, but with the cap clock counting at 80% I don't see how I could have gotten there in time.

TnkDztroyer #4 Posted 16 October 2019 - 02:05 AM

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View PostNewb179, on 15 October 2019 - 09:59 PM, said:

Thanks. Yeah, leading shots with TD is a bit difficult, especially slow transverse like Alecto.
I should not trade shots in the open position like that with Matilda, but no turret is making it difficult to peek a boom. Not to mention Matilda will murder me with its high rate of fire.
In hindsight I should have gone to the hill to kill the Hetzer, but with the cap clock counting at 80% I don't see how I could have gotten there in time.

 

one trick you can use is to position the aim circle ahead of the tank then fire when it reaches it. I agree with the rest


I eat Leos for breakfast!  :playing:

BossArdnutz #5 Posted 27 October 2019 - 09:00 PM

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Supercharge equipment helps cut the amount of lead needed, as well. With my connection & system I find my shots usually don't fire until 100-200ms after I click the button, sometimes it seems like the game client adjusts for this and still registers the hit based on reticle & target when I clicked, but sometimes it doesn't and I have to hold the reticle on target after I click to allow time for the shot to register. Makes peek a boom difficult because I can't start pulling back into cover as soon as I fire.




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