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Ammo question


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TnkDztroyer #1 Posted 12 July 2019 - 03:30 AM

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Hi. I just got a tank that can fire HEAT ammo. So what is the difference between that and HE ammo, and when should each be used? thanks,
When the KV-2 get nerfted, but the Smasher doesn't, we know something is rotten in Denmark. Can anyone say "Pay to Win"?

ankitgusai19 #2 Posted 12 July 2019 - 05:26 AM

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I'm assuming this is not a sarcasm.

In laymen's terms HEAT (High Explosive Anti Tank) is a kind of shell that, 
                  A) Has relatively slow shell velocity compared to AP/APCR
                  B)  In most cases has high pen than its counterparts(HE, AP, APCR) for the same gun

                  C) Does not lose penetration over distance

                  D) Does not work against spaced armour.(afaik this is not absolutely 100 true but it is safe to assume)
         

HE (High Explosive) and for that matter HESH(Cent 7/1, FV4202, FV215b, FV215b-183) and HEP(RU 251, M41 90 mm german bulldog) are kind of shells that, 

                  A) In most cases has relatively slow shell velocity and low penetration compared to AP/APCR
                  B)  Has high damage than its counterparts if shell fully penetrates enemy(more below).

                  C) Does lose penetration over distance 

                  D) Even if it does not penetrate it will do splash damage. Splash damage depends on the thickness of armour at point of contact. When you have loaded HE and scoped in to aim against an enemy tank and if you see armour highlighted yellow then it means you will not fully penetrate the armour but you'll do splash damage.

                  E) Does not work against spaced armour. This is a caveat, if you have aimed at space armour and even if armour highlights that you'll fully penetrate it will not go through. You'll need to have knowledge of different tanks to know where space armour are located.
 

When to use which,
Use HE when,
you have opportunity to fire at thin armour of enemy tanks. for example, most of the tanks have thin rear armour, most of the light tanks(SP1C, RU, french lights etc) are weak on all sides, TDs in lower tier also have weak rears as well as sides. American tanks throughout the tech trees are known to have very weak rear(35-50 mm max).
You have be
wary about spaced armour, tracks are considered space armour, so when shooting moving target sideways always keep in mind that if you hit tracks you'll not penetrate.

There are many tanks with higher than usual HE pens (most of higher tier British tanks, RU 251 and so on). Keep it in mind and maximise your DPM.

HE also does more module and crew damage, if you pen high caliber HE there's a good change that you'll knock out some crew members and couple of modules. 

HE are better at blowing tracks, if you decide to COD a turretless TD and want its tracks to be blown may wanna try HE.


 

When to use HEAT,
When you are trying to penetrate thicker part of the tank that is single plated. Mostly front of heavies. 
When you are trying to pen a stationary target at long distance(300 odd meters for example). avoid shooting at moving target as given slow velocity and vulnerability against spaced armour you'll likely wont pen.
It is good at blowing tracks but its expensive in most of the cases.
 


         

 

You can read about shells in depth here, there's also a video by Wargaming about that with VFX and all if you search it on YouTube.
https://wiki.wargaming.net/en/Ammo#Shell_Types 

 


P.S. The splash damage of HE is roughly calculated like 50% of full pen damage - armour thickness coefficient +- RNG. 

 

There is also a good advanced tactic to bombard HE at enemy when you are peeking very fast and does not want to get shot in return. Mostly works with higher caliber guns (150mm and so). You don't need to aim at weak spots and wait for radical to reduce, just peek out, aim in general direction of the enemy so that you have good change to land a shot, fire and hide. With enough practice you'll be able to do it in less than 0.5 secs and still get decent splash damage rolls of about +- 250 depending on where your shot lands.
 

 

 

 


Edited by ankitgusai19, 12 July 2019 - 05:59 AM.


darylbeck #3 Posted 01 August 2019 - 07:44 AM

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Thanks for the link provided, it is most helpful!

run 3 free online


TnkDztroyer #4 Posted 02 August 2019 - 05:38 AM

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View Postankitgusai19, on 12 July 2019 - 03:26 PM, said:

I'm assuming this is not a sarcasm.

In laymen's terms HEAT (High Explosive Anti Tank) is a kind of shell that, 
                  A) Has relatively slow shell velocity compared to AP/APCR
                  B)  In most cases has high pen than its counterparts(HE, AP, APCR) for the same gun

                  C) Does not lose penetration over distance

                  D) Does not work against spaced armour.(afaik this is not absolutely 100 true but it is safe to assume)
        
HE (High Explosive) and for that matter HESH(Cent 7/1, FV4202, FV215b, FV215b-183) and HEP(RU 251, M41 90 mm german bulldog) are kind of shells that, 

                  A) In most cases has relatively slow shell velocity and low penetration compared to AP/APCR
                  B)  Has high damage than its counterparts if shell fully penetrates enemy(more below).

                  C) Does lose penetration over distance 

                  D) Even if it does not penetrate it will do splash damage. Splash damage depends on the thickness of armour at point of contact. When you have loaded HE and scoped in to aim against   an enemy tank and if you see armour highlighted yellow then it means you will not fully penetrate the armour but you'll do splash damage.

                  E) Does not work against spaced armour. This is a caveat, if you have aimed at space armour and even if armour highlights that you'll fully penetrate it will not go through. You'll need to have knowledge of different tanks to know where space armour are located.
 

When to use which,
Use HE when,
you have opportunity to fire at thin armour of enemy tanks. for example, most of the tanks have thin rear armour, most of the light tanks(SP1C, RU, french lights etc) are weak on all sides, TDs in lower tier also have weak rears as well as sides. American tanks throughout the tech trees are known to have very weak rear(35-50 mm max).
You have be
wary about spaced armour, tracks are considered space armour, so when shooting moving target sideways always keep in mind that if you hit tracks you'll not penetrate.

There are many tanks with higher than usual HE pens (most of higher tier British tanks, RU 251 and so on). Keep it in mind and maximise your DPM.

HE also does more module and crew damage, if you pen high caliber HE there's a good change that you'll knock out some crew members and couple of modules. 

HE are better at blowing tracks, if you decide to COD a turretless TD and want its tracks to be blown may wanna try HE.

 

When to use HEAT,
When you are trying to penetrate thicker part of the tank that is single plated. Mostly front of heavies. 
When you are trying to pen a stationary target at long distance(300 odd meters for example). avoid shooting at moving target as given slow velocity and vulnerability against spaced armour you'll likely wont pen.
It is good at blowing tracks but its expensive in most of the cases.

 

You can read about shells in depth here, there's also a video by Wargaming about that with VFX and all if you search it on YouTube.
https://wiki.wargaming.net/en/Ammo#Shell_Types 


P.S. The splash damage of HE is roughly calculated like 50% of full pen damage - armour thickness coefficient +- RNG. 

 

There is also a good advanced tactic to bombard HE at enemy when you are peeking very fast and does not want to get shot in return. Mostly works with higher caliber guns (150mm and so). You don't need to aim at weak spots and wait for radical to reduce, just peek out, aim in general direction of the enemy so that you have good change to land a shot, fire and hide. With enough practice you'll be able to do it in less than 0.5 secs and still get decent splash damage rolls of about +- 250 depending on where your shot lands.
 

 

many thanks for that info  :)


Edited by TnkDztroyer, 02 August 2019 - 05:39 AM.

When the KV-2 get nerfted, but the Smasher doesn't, we know something is rotten in Denmark. Can anyone say "Pay to Win"?

TnkDztroyer #5 Posted 02 August 2019 - 06:11 AM

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View Postdarylbeck, on 01 August 2019 - 05:44 PM, said:

Thanks for the link provided, it is most helpful!

 

I put what ankitgusai19 wrote into a doc in Open Office format for anyone who wants to save or print it .. http://auslink.space...s HEAT ammo.odt

 


Edited by TnkDztroyer, 03 August 2019 - 12:47 AM.

When the KV-2 get nerfted, but the Smasher doesn't, we know something is rotten in Denmark. Can anyone say "Pay to Win"?




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