

Upcoming balance adjustments
#81 Posted 27 March 2018 - 08:05 PM
#82 Posted 29 March 2018 - 08:19 AM
#84 Posted 05 May 2018 - 02:33 PM
My 2 cents on HESH rounds for British vehicles;
- Make them do as much damage as an AP shell instead of HE, but still retaining the increased crew/ module damage potential of HE/ HESH
- Make their behaviour on impact similar to HEAT rounds in that they don't do well with sloped armour, they just explode outside like regular HE in this case if HESH encounter angles greater than 30-35 degrees instead of bouncing like HEAT does.
- Buff the ROF of tanks using them to compensate for the loss of DPM if the damage numbers do get tweaked, particularly medium tanks.
- Counterable by spaced armour. Shots to spaced armour parts will result in no damage or exploding on the outside at best.
I don't care if HESH will get tweaked or I will be burned as sacrificial as a response to this. I just need to get this idea out and vocalized before I forget it. Cheers.
"Fight to fly, fly to fight, FIGHT TO WIN!" - U.S Navy Fighter Weapons School TOPGUN.
"Nothing is right in tactics. A good fighter pilot must be free to propose improvements to his tactics or he will get himself killed." - Cmdr. Randy "Duke" Cunningham, USN.
"To be a good fighter pilot, there's only one prime requisite; Think Fast, and Act Faster" - John Trevor Godfrey, 336 Sqn RAF
#85 Posted 05 May 2018 - 04:24 PM
If Balance adjustments are made to tanks, then surely this makes it unfair for newcomers to those tanks when they try to compare their performance to those who've played the tank in the past. How can we compare like with like ?
#86 Posted 10 May 2018 - 03:40 PM
First spot mechanics idea one
Keeping realistic sense in arcade mode
If i am.looking way beyond view range
1.I shud see the opponent but with no marker no hp bar no map detection and zoom must be half quarter or no zoom no auto aim shud work (interesting)
2.if i even manage to hit enemy the commander cant confirm any thing unless its destroyed.....
3.the wot general spot mechanics comes in place when i spot an enemy with in vuew range of my tank
4.if enemy gets out of view range binos shud zoom. Out Completely in this case leaving auto aim disabled
This will keep.balance in game try it
#87 Posted 11 May 2018 - 01:19 AM
zordari, on 11 May 2018 - 12:40 AM, said:
First spot mechanics idea one
Keeping realistic sense in arcade mode
If i am.looking way beyond view range
1.I shud see the opponent but with no marker no hp bar no map detection and zoom must be half quarter or no zoom no auto aim shud work (interesting)
2.if i even manage to hit enemy the commander cant confirm any thing unless its destroyed.....
3.the wot general spot mechanics comes in place when i spot an enemy with in vuew range of my tank
4.if enemy gets out of view range binos shud zoom. Out Completely in this case leaving auto aim disabled
This will keep.balance in game try it
How about you stop putting yourself in obvious or vulnerable position, predict where the red tanks will go, and when spotted/ taking fire duck for cover? Also turn on the rangfinder function, you'll be surprised at how short 200-250m actually is, for example.
"Fight to fly, fly to fight, FIGHT TO WIN!" - U.S Navy Fighter Weapons School TOPGUN.
"Nothing is right in tactics. A good fighter pilot must be free to propose improvements to his tactics or he will get himself killed." - Cmdr. Randy "Duke" Cunningham, USN.
"To be a good fighter pilot, there's only one prime requisite; Think Fast, and Act Faster" - John Trevor Godfrey, 336 Sqn RAF
#88 Posted 11 May 2018 - 05:27 AM
zordari, on 10 May 2018 - 11:40 PM, said:
First spot mechanics idea one
Keeping realistic sense in arcade mode
If i am.looking way beyond view range
1.I shud see the opponent but with no marker no hp bar no map detection and zoom must be half quarter or no zoom no auto aim shud work (interesting)
2.if i even manage to hit enemy the commander cant confirm any thing unless its destroyed.....
3.the wot general spot mechanics comes in place when i spot an enemy with in vuew range of my tank
4.if enemy gets out of view range binos shud zoom. Out Completely in this case leaving auto aim disabled
This will keep.balance in game try it
Then you're playing the wrong game because WoTB is meant for more casual play. If you want something more realistic, go play... [gets shot in the back of the head].
Frequents higher tiers, because I hate tractors armed with high-caliber rifles.
SU-122-54 goes pew-pew-pew.
#89 Posted 17 May 2018 - 11:09 AM
Here come future buffs.
STB-1 - aiming time and dispersion.
E50M - reload and aiming time.
WZ-120 - reload time for 122 mm gun.
T49 - aiming time and dispersion for 90 mm gun.
AMX 13 90 - mobility and dispersion of turret/hull movement.
M 41 90 - aiming time and dispersion.
#90 Posted 18 May 2018 - 09:18 AM
no buff for the T49's penetration for the derp gun just a little bit instead of buffing the 90mm
#91 Posted 28 May 2018 - 03:47 AM
I wanna blow up buildings, bridges etc, bury tanks in rubble or sink them in deep rivers.
#92 Posted 31 May 2018 - 03:38 AM
RibbleStripe, on 17 May 2018 - 07:09 PM, said:
Here come future buffs.
STB-1 - aiming time and dispersion.
E50M - reload and aiming time.
WZ-120 - reload time for 122 mm gun.
T49 - aiming time and dispersion for 90 mm gun.
AMX 13 90 - mobility and dispersion of turret/hull movement.
M 41 90 - aiming time and dispersion.
Finally some love for my E50M, I want to give you a hug
#93 Posted 19 June 2018 - 11:40 AM
OK guys, here's what we plan for near future (not 5.0 ):
- WZ-110 - hit points value and rate of fire will be weakened;
- LTTB - hull and turret frontal armor will be weakened;
- T-34-2 and T-34-3 - turret frontal armor will be improved.
#94 Posted 19 June 2018 - 01:50 PM
#95 Posted 19 June 2018 - 11:02 PM
RibbleStripe, on 29 March 2018 - 08:19 AM, said:
Those to perform not so well on Asia server, but generally they are ok. We make decisions according to overall stats.
This means that the majority of players playing the tortoise and type 61on the Asian Server suck. The majority of us don't know how to drive those tanks that the players on other servers are far superior from our inferior Asian driving skills. We can't do anything because they have decided that the inferior class should man up and just learn how to properly drive tanks...
A few months ago I sent a ticket to WG requesting if they can give some buff to the Pz2J. I just bought mine back then and it was the most anemic and most useless tank that I spent real money on. Second is the Valentine 2 which I also spent real money. WG's answer to me was very similar to this one. Meaning that I just have to man up and accept that I suck. By the way, I have 3 or 4 gold masteries on mine but I'm still having problems..
I just don't know if I should feel thankful and happy for the answer or feel insulted...
Edited by Ronnel_999, 19 June 2018 - 11:08 PM.
#96 Posted 07 July 2018 - 11:50 AM
#97 Posted 07 July 2018 - 11:50 AM
#98 Posted 09 July 2018 - 02:22 PM
#99 Posted 09 July 2018 - 02:22 PM
#100 Posted 10 July 2018 - 06:04 AM
ZIoydd, on 06 December 2017 - 12:41 PM, said:
Hi everyone,
Here is some information for you about balance.
Some changes we are planning in the nearest updates:
- I guess one of the most nice: re-balance Т110Е5. The most interesting is commander's turret changes. Now it will be similar to М48 Patton commander's turret.
- We are going to make some improvements of tier 8 premium tank Lowe. No detailed information for now.
- We are going to improve Indien-Panzer as well. Likely we will make the gun more comfortable.
- We continue improvements of tier 6 TDs (ARL V39, Jackson, Churchill GC).
- Pz.Sfl.IV is going to be more comfortable.
Maybe I'll be able to share some other changes soon, so stay tuned.
What other tanks do you think need improvements? Let's discuss!
Dear Zloydd, please consider improving depression and elevation angles on following vehicles:
1.WZ 120: only -3 degrees gun depression
2.AMX 13 75: only +6 degrees gun elevation
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