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Upcoming balance adjustments


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erwin10001 #141 Posted 10 June 2020 - 03:51 PM

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Some people are taking this game wayyy too seriously :D

 

This is a game, play whatever tier and whatever tank you find fun.

 

  • mobility buff for SP I C, T71, M41 Bulldog, AMX 13 75;
  • DPM buff for SP I C;
  • armor buff for KV-4, IS-6 and IS-6 Fearless;
  • DPM buff for Grille 15.

http://forum.wotblitz.com/index.php?/topic/88850-upcoming-balance-adjustments/page__st__1520__pid__1697218#entry1697218

 

I am getting excited about the rebalancing for SP 1C - DPM AND Mobility buff? 

 

I also thought that is3/is5/is6 are roughly on par with each other - is the intention to make is6 better than the others?



RibbleStripe #142 Posted 09 July 2020 - 11:18 AM

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7.0 stats are here
 
Tier 10

 

Tier 9

 

Tier 8

 



JDBC567 #143 Posted 09 July 2020 - 12:18 PM

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View Posterwin10001, on 10 June 2020 - 08:51 PM, said:

Some people are taking this game wayyy too seriously :D

 

This is a game, play whatever tier and whatever tank you find fun.

 

  • mobility buff for SP I C, T71, M41 Bulldog, AMX 13 75;
  • DPM buff for SP I C;
  • armor buff for KV-4, IS-6 and IS-6 Fearless;
  • DPM buff for Grille 15.

http://forum.wotblitz.com/index.php?/topic/88850-upcoming-balance-adjustments/page__st__1520__pid__1697218#entry1697218

 

I am getting excited about the rebalancing for SP 1C - DPM AND Mobility buff? 

 

I also thought that is3/is5/is6 are roughly on par with each other - is the intention to make is6 better than the others?

Isn't the bulldog fast enough already??? But I'm really looking forward to the sp1c buff. It was good before. It's going to be op now. It's only problem was it's sluggishness.



odongmacho69 #144 Posted 09 July 2020 - 04:21 PM

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I cant login the game, always stuck in sychnronizing dsta

JDBC567 #145 Posted 09 July 2020 - 04:26 PM

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View Postodongmacho69, on 09 July 2020 - 09:21 PM, said:

I cant login the game, always stuck in sychnronizing dsta

Wrong thread. Post it somewhere else or submit a ticket to player support



RibbleStripe #146 Posted 25 August 2020 - 10:00 AM

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7.1 stats. 

 

Tier 10

 

Tier 9

 

Tier 8

 



RibbleStripe #147 Posted 06 October 2020 - 10:14 AM

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7.2 stats

 

Tier 10

 

Tier 9

 

Tier 8

 



RibbleStripe #148 Posted 04 November 2020 - 01:51 PM

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7.3 stats arrived. 

 

Tier 10

 

Tier 9

 

Tier 8

 



RibbleStripe #149 Posted 08 December 2020 - 09:58 AM

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7.4 stats arrived

 

Tier 10

 

Tier 9

 

Tier 8

 



Blitz_Post #150 Posted 08 December 2020 - 11:10 AM

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Hmm

RibbleStripe #151 Posted 19 February 2021 - 02:11 PM

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This time here come double charts pack.

 

7.5 

 

Tier 10

 

Tier 9

 

Tier 8

 

7.6

 

Tier 10

 

Tier 9

 

Tier 8

 



RibbleStripe #152 Posted 16 March 2021 - 10:52 AM

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7.7 stats.

 

Tier 10

 

Tier 9

 

Tier 8

 

 



RibbleStripe #153 Posted 16 April 2021 - 09:51 AM

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7.8 stats
 
Tier 10

 

Tier 9

 

Tier 8

 



RibbleStripe #154 Posted 30 June 2021 - 10:13 AM

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Double stats pack has arrived

 

7.9

Tier 10
Tier 9
Tier 8

 

8.0

Tier 10
Tier 9
Tier 8

 



Dark_Soldier_TJ #155 Posted 02 August 2021 - 09:57 AM

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If you are really talking about balancing games , there is a huge imbalance in game which is " The Ban over control system "
the PC users are a vast percentage of WOTB. As you guys have released it on PC , so you guys should out some concerns on the matter of letting PC users take part in all type of tours :)

no more restrictions on control system !!!
Let us have all the fun as the touch users ✊✊✊✊✊✊



Communist1945 #156 Posted 05 August 2021 - 09:00 AM

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T-62a need buff 

Hull armor 140mm

Turret armor 260mm

115mm smoothebore gun that has 400 damage and 8 gun depression, 260mm penetration.



awesome_guy290 #157 Posted 05 August 2021 - 01:28 PM

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View PostCommunist1945, on 05 August 2021 - 05:00 PM, said:

T-62a need buff 

Hull armor 140mm

Turret armor 260mm

115mm smoothebore gun that has 400 damage and 8 gun depression, 260mm penetration.

:P


Edited by awesome_guy290, 05 August 2021 - 01:28 PM.


RibbleStripe #158 Posted 09 August 2021 - 11:51 AM

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8.1 stats

 

Tier 10

 

Tier 9

 

Tier 8

 



Sam9464 #159 Posted 13 August 2021 - 12:13 AM

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Foch 155 Balancing  IMO

alpha 640dmg HE alpha 800 HEAT alpha 560

AP pen 280mm HE pen 65mm HEAT pen 370mm

Clip reload 20sec with 100% crew but no equipment or provisions

18.7sec with provisions.

Inter-clip reload 7 seconds

DPM AP 2988 HE 3735 HEAT 2614

Overall Nerf but it would make the tank have a unique part to play on the battlefield without being OP.  

This is my opinion and not WG's FYI

 

 

 

 


Edited by Sam9464, 13 August 2021 - 12:14 AM.


RibbleStripe #160 Posted 28 October 2021 - 10:32 AM

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This year, we've been designing and implementing a new tank balance approach. As a result, systemic balance changes on Tiers V–VII were made. We've evaluated the outcome of those changes, seen them working properly and decided to apply the same method at Tiers VIII–X. Now, it's time to share some details and explain how everything works.
 
The thing is, we compare tank parameters and change them depending on certain vehicle's gameplay role. Currently, we're using the following pool of parameters (so called benchmarks):
  • HP count;
  • Overall protection or effective armor cross-section (is defined by minimum armor surface area in m² certain shells can penetrate);
  • Fire power;
  • Single shot damage;
  • Standard shell penetration;
  • Gun dispersion;
  • Aiming time;
  • Max speed;
  • Power-to-weight ratio;
  • Traverse speed;
  • View range.

 

Every tank has its own gameplay role (used internally) which depends on a vehicle type and its key characteristics:
  • Devastator (causes huge damage in a short period of time);
  • Dreadnaught (blocks and absorbs damage);
  • Stormtrooper (first-line heavy);
  • Cavalry (maneuverable tank, effective in flanking);
  • Sniper (shoots from long distance and keeps that distance);
  • Close assault (heavy with weaker armor but more accurate gun than in a Stormtrooper);
  • Close support (well-armored TD, fights in short distance);
  • Long support (ambush TD with an accurate gun and no armor);
  • Half-heavy (Cavalry/Stormtrooper hybrid, less mobile than Cavalry and has lower firepower than a Stormtrooper);
  • Scout (fast tank with low armor protection, provides initial spotting).

 

There are vital benchmarks for every gameplay role we focus on primarily. For example, a Dreadnought needs enough HP and small penetrable area, Sniper's efficiency depends on penetration, accuracy, and aiming time. While comparing tanks within certain gameplay roles, we pay attention on benchmark fluctuations. If a certain parameter deviates from the range, we adjust it appropriately.
 
This approach also works for new tech lines. Considering the desired gameplay features of those new tanks, we set their parameters according to benchmark range.
 
What happened to the good old balance charts? At the moment, we don't plan to share them since those data are no longer determinant when the decisions are made. However, we're studying other options to provide visual representations of vehicle battle efficiency and balance characteristics for you.





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