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Should there be a limit on certain tanks on a team?

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Poll: Should there be a limit? (17 members have cast votes)

A poll, woo.

  1. Yes (1 vote [12.50%])

    Percentage of vote: 12.50%

  2. No (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 7 Togs (7 votes [87.50%])

    Percentage of vote: 87.50%

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Kabama04 #1 Posted 22 October 2017 - 11:39 PM

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Jeez I spent too much time making that poll... And then I delet it woo.

 

Im making this because I had 2 games, one with 6 TD and a Chi-Ri on our team, and another one with 5 Light Tanks against 6 Heavys

 

Should there be a limit?

 

Also, I think there should be a restriction on certain tanks on a team, for example, a SuperPershing and a Mod 1 on the same team in a tier 7 match.


Edited by Kabama04, 25 October 2017 - 04:06 AM.

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brick_blaster132 #2 Posted 22 October 2017 - 11:44 PM

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Absolutly, the fact that 7-0 or 0-7 steamrolls happen every other game indicates that WG needs to fix their MM AND FAST!!
                                     

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CaptAsshat #3 Posted 23 October 2017 - 01:15 AM

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I agree but I think part of the issues is what tanks players have chosen to drive. In a recent battle there were 9 TD's across the two teams.

Could MM have done a better job at making the teams more even? Yes. But they also can only allocate based on what type of tanks are in the queue.

So I think there are two issues at play here.

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xXFighter888Xx #4 Posted 23 October 2017 - 02:11 AM

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And with the magical words "I don't care", I shall leave this post

 

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brick_blaster132 #5 Posted 23 October 2017 - 02:20 AM

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View PostxXFighter888Xx, on 22 October 2017 - 06:11 PM, said:

And with the magical words "I don't care", I shall leave this post

 

I dub thou the official "I don't carer"
                                     

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PatriarchySS1 #6 Posted 23 October 2017 - 04:18 AM

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No.... it  would hugely increase waiting time, and also those games present a bit of a challenge and variety to it, like when your team is ht and tds and the other has meds & lights... true, one side has an advantage, but and advantage dosn't equel a win.... 

Nova_Spirit #7 Posted 23 October 2017 - 08:30 AM

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That one time when everyone was a heavy

Edited by Nova_Spirit, 23 October 2017 - 08:30 AM.


Mel1337 #8 Posted 23 October 2017 - 08:57 AM

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View PostNova_Spirit, on 23 October 2017 - 08:30 AM, said:

That one time when everyone was a heavy

That one time nobody can even spot the enemies without getting pelted by assorted 152-183mm shells simply because everyone had piss poor camo and view range



SisconOniichan #9 Posted 23 October 2017 - 11:32 AM

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I just want them to limit TD per team, I don't really mind 7 LT vs 7 HT.

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xXYolo_Noob_DriverXx #10 Posted 23 October 2017 - 12:18 PM

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Had a game with 7 HT. We were blind af. They had well balanced team. WG is broken like its mm


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The_Gaffer #11 Posted 24 October 2017 - 12:12 AM

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View PostxXYolo_Noob_DriverXx, on 23 October 2017 - 10:18 PM, said:

Had a game with 7 HT. We were blind af. They had well balanced team. WG is broken like its mm

 

That is the problem with those match-ups. The lack of competitive view range really hurts. No good having all that armour when you can't see the enemy and they can see you.

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bigben21 #12 Posted 24 October 2017 - 04:38 AM

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Too many tds spoill the game. Most just camp far away to snipe and not move. Only occasionally we have good td players with good situational awareness to play and support team mates. This is a special skill that comes with experience.

 

If there is any possibility to restrict the nos of each type of tank in a game, I wish td nos to be restricted. However, don’t think its possible.


Edited by bigben21, 24 October 2017 - 05:58 AM.


Jylpah #13 Posted 24 October 2017 - 04:48 AM

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NO. Limiting tanks by type or model, would make the battles more repetitive and the game more boring. Enjoy randomness and the challenges it gives to you. Some MM's are just really difficult to win, but every battle can be won then the battle starts. 

xXYolo_Noob_DriverXx #14 Posted 24 October 2017 - 07:08 AM

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View PostJylpah, on 24 October 2017 - 12:48 PM, said:

NO. Limiting tanks by type or model, would make the battles more repetitive and the game more boring. Enjoy randomness and the challenges it gives to you. Some MM's are just really difficult to win, but every battle can be won then the battle starts. 

 

okay. You play a slow HT with 6 other HT while enemy has 3 scouts. 

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stormventsrage2 #15 Posted 24 October 2017 - 11:12 AM

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I vote for No limits at all. The matchmaking should be as random as possible. The MM algorithm already stacks opposing teams with certain biases. For instance, if you play a certain tank, you are more likely to see an identical unit on the opposing side. That has a balancing effect on outcomes. On the other hand, tier bias is evident especially early in the grind and in tanks you play a lot. New tanks are given favorable matchmaking and by the same token so are new players.Tanks you play a lot see higher tiers more often. The team composition also shows  a daily circadian rhythm. I tend to win more in the morning than in the evening. I get more people complaining in chat in the evening. I think that represents some effect of stress after work or school and the tendency for better players to play at all hours but inexperienced players logging in more often at nuub hours. Often I get delays in MM while in the battle queue after I have won a few or lost a few in a row. I know then I am either being played softly or being shafted. Overall, these features of the game tend to regress players to Wargaming's biased or global mean, not their own means. We don't need any further balancing. Instead I'd prefer more randomness.
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xXYolo_Noob_DriverXx #16 Posted 24 October 2017 - 03:39 PM

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View Poststormventsrage2, on 24 October 2017 - 07:12 PM, said:

I vote for No limits at all. The matchmaking should be as random as possible. The MM algorithm already stacks opposing teams with certain biases. For instance, if you play a certain tank, you are more likely to see an identical unit on the opposing side. That has a balancing effect on outcomes. On the other hand, tier bias is evident especially early in the grind and in tanks you play a lot. New tanks are given favorable matchmaking and by the same token so are new players.Tanks you play a lot see higher tiers more often. The team composition also shows  a daily circadian rhythm. I tend to win more in the morning than in the evening. I get more people complaining in chat in the evening. I think that represents some effect of stress after work or school and the tendency for better players to play at all hours but inexperienced players logging in more often at nuub hours. Often I get delays in MM while in the battle queue after I have won a few or lost a few in a row. I know then I am either being played softly or being shafted. Overall, these features of the game tend to regress players to Wargaming's biased or global mean, not their own means. We don't need any further balancing. Instead I'd prefer more randomness.

Having 5 KV2 on your team is random? We felt sorry for the opfor


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LoneReaper #17 Posted 25 October 2017 - 02:54 AM

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If there are "X" number of "X" tanks available to split between 2 teams just split them evenly don't put all the "X's" on one team and and all the "Y's" and "Z's" on the other MM come on MM stop being a [edited]. :trollface:.

Jylpah #18 Posted 25 October 2017 - 03:47 AM

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View PostxXYolo_Noob_DriverXx, on 24 October 2017 - 03:08 PM, said:

okay. You play a slow HT with 6 other HT while enemy has 3 scouts. 

 

It's all fine. You can't win all the games and it would be just a challenge how to beat them. In this case the HTs should push either to a cap or other dependable position where they can avoid getting into crossfire. If the tanks can push to the usual MT/LT route and take the scouts with surprise, even better. This game should be about using brains, not about empty-headed repetition of the same. 

Jylpah #19 Posted 25 October 2017 - 03:57 AM

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View PostxXYolo_Noob_DriverXx, on 24 October 2017 - 11:39 PM, said:

Having 5 KV2 on your team is random? We felt sorry for the opfor

 

Getting 5 KV-2 in your team once in 10000 battles is random. Random does not mean 010101010101010, but like 0100111101011011. Humans are masters in seeing patterns everywhere, including there where patterns do not exist. It's part of our in-built psychology to seek explanation to anything we observe. We rather ignore and alter the evidence to match the reality into the model in our head than change or scrap the model. https://en.wikipedia...ion_(psychology)  

Edited by Jylpah, 25 October 2017 - 03:57 AM.


bigben21 #20 Posted 25 October 2017 - 07:46 AM

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View PostxXYolo_Noob_DriverXx, on 24 October 2017 - 07:08 AM, said:

 

okay. You play a slow HT with 6 other HT while enemy has 3 scouts. 

 

Lol it happened to my team yesterday. We had 3 scouts 3 tds. Red had 6 hts. Guess who won?




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