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GuP event suggestion (response from WG plz)


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xXYolo_Noob_DriverXx #1 Posted 17 June 2017 - 10:53 AM

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First player v AI event!

 

Reward: Centurion SHIMADA SP

Increased hull and turret traverse, reload of 2.2sec, health of 1380, damage of 165 AP

 

Stage 1: Survive the Bombardment

 

Survive the 600mm Karl Geratz bombardment for 3 min or destroy 4 Pershing and 2 Chaffee

 

Karl Geratz will fire at 30sec interval with 3 sec warning of where it will land. 

 

Tip: Karl can friendly fire

 

Survive to go to next stage.

 

 

Stage 2: Shut up Karl!

 

Destroy Karl Geratz within 10min. Has 25000 health. Protected by 3 Pershing. Each destroyed Pershing will reduce Karl Geratz health by 5000. 

 

One Pershing will have Great player AI.

 

Destroy Karl Geratz to proceed to the next stage.

 

 

Stage 3: Amusing Park, Amusing Tank

 

Destroy all 10 Pershing, 3 Chaffee, and T28. 

 

Win the supremacy battle to proceed to the next stage.

 

Tip: They start of isolated and you start with 500 instead.

 

 

Stage 4: Bermuda Attack!

 

Destroy 3 Pershing with unicum player AI in a single lane map. They won't shoot until 20sec into the match

 

Win the encounter battle to proceed to the next stage.

 

Tip: 7v3 should be good right?

 

Final Stage: Duel

 

2v1 against Centurion SHIMADA SP with super unicum player AI.

 

Win the encounter battle to get the reward

 

Tip: Platoon and use your best tank

 

MM will balance with average damage and hp in mind so any tier can join the first 4 stage.

 

No repair cost or ammunition cost.

 

Stage 1-4 will give out 150k credit and 20k spare parts each.

 

What do you think guys?

P.S. I can't find the suggestion forum


Edited by xXYolo_Noob_DriverXx, 17 June 2017 - 12:26 PM.

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Maddoxkkm #2 Posted 17 June 2017 - 11:45 AM

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What the Puck..

this sounds stupid.


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Diamond114 #3 Posted 17 June 2017 - 11:46 AM

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Make the Centurion SP as a Tier VII, stock health 1300, standard 17 pounder penetration and damage values, and standard reload time on the 17 pounder, or maybe slightly slower (5-5.5 sec reload range before equipment and provisions) since it goes down a tier compared to stock Cent I. Maybe get the improved hull/turret traverse at the cost of reduced speed (Fury did the similar thing, reduced acceleration and top speed in favor of better traverse). 

 

Will the Pershing we`ll be fighting be in stock condition? Stock turret, engine, tracks and 90mm M3? About the Chaffees and T28, will they also be in stock configuration?

 

One thing that might get the players frustrated is being held down by the Pershings with Karl shooting at them, because being able to see Karl coming is one thing, but you do realize that Pershings have tanky HP pool unless you hit them with high alpha gun volleys, assuming all hit and penetrated. And some players might get tunnel visioned and ended up getting blasted by Karl. Also how much damage and splash damage you intend to give Karl? Direct hit will probably be insta-kill, but splash damage? Probably equivalent to a penetrating shot from 128mm-152mm guns?


And at the first stage, will the Pershings and Chaffees keep coming unlimited until 3 minutes runs out or is there a cap on how much you need to destroy Pershings and Chaffees to advance to Stage 2? And say you survive 3 minutes without killing a whole lot and there are still enemy tanks in play, do you automatically pass to the next stage or you still have to kill the lot before advancing?

 

Third stage: Ten tanky Pershings, 5 annoying Chaffees, and a tanky, big hitter T28, all isolated from on another. Sounds like a typical high-end hard dungeon quest. Everyone needs to be on their toes and stay together and coordinated. Any time limits? Also consider map layout that will enable separate 7v1 fights but also make it so that they can`t take too much of their sweet time dealing with the Pershings before they get swarmed, if there are no time limits.

 

Fourth stage: We`re pretty much going to be charging head-on anyway, but some low cover would be nice for us to advance and take cover on, and make the side of the Pershings` map slightly hilly to give the Pershings some fairness, but not to the point they can sit and be impenetrable; they have to still expose part of their hull. 

 

Final stage: Will there be a cap on minimum Tier allowed to fight the Centurion? And this question might be a dumb one, but both platmates get the reward tank after they complete the stage, right? and any time limits as well? 2v1 should be over quickly considering we`re up against a Cent I here.

 

The devil is in the details.


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xXYolo_Noob_DriverXx #4 Posted 17 June 2017 - 12:20 PM

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All AI will be in stock except those with unicum grade and such. The radius of Karl will be a maus length. It will alert the player even in sniper mode. You can also destroy 4 Pershing and 2 Chaffee within 3 min to complete

 

final stage will be to destroy the cent completely. No caps are there in any stage.


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xXYolo_Noob_DriverXx #5 Posted 17 June 2017 - 12:28 PM

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And you have to go to the event (the one that shows progress) and hit battle to join the event.

 

All GuP tanks will do more damage and receive more health


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limjf04 #6 Posted 17 June 2017 - 01:18 PM

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WG has implemented PvE in WOWS and it has been quite successful, although your suggestions may not happen as WG AI is about 40% wr player standard and the AI can only be competent by having better tanks eg you are driving a tier 5 and AI are tier 7 tanks

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MS-1 (4 aces), Tetrarch, T2 Light, T7 Car, Pz.II J, BT-7 Artillery, Pz.S35 (2 aces), M3 Light, LTP, BT-SV, T-127 (1 ace), Pz.IV D, Hetzer Kame SP, A-32, Pz.IV Anko SP, Pz.III/IV, Crusader (1 ace),  Kuro Mori Mine, VK 28.01, KV-2, AMX 50 100, Tiger II, WT auf Pz.IV, E50,  Jagdtiger (1 ace), E100, Jagdpanzer E100 (1 ace)

Hmm I actually have lots of garage slots


Diamond114 #7 Posted 17 June 2017 - 01:33 PM

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View PostxXYolo_Noob_DriverXx, on 17 June 2017 - 09:28 PM, said:

And you have to go to the event (the one that shows progress) and hit battle to join the event.

 

All GuP tanks will do more damage and receive more health

 

By how much will thy receive health and deal damage?

"Fight to fly, fly to fight, FIGHT TO WIN!" - U.S Navy Fighter Weapons School TOPGUN

 

"Nothing is right in tactics. A good fighter pilot must be free to propose improvements to his tactics or he will get himself killed." - Cmdr. Randy "Duke" Cunningham, USN

 

Adapt and overcome, there's no such thing as a bad tank, only bad drivers, bad teams, and bad luck


xXYolo_Noob_DriverXx #8 Posted 17 June 2017 - 01:41 PM

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View PostDiamond114, on 17 June 2017 - 09:33 PM, said:

 

By how much will thy receive health and deal damage?

 

10-15%. It can also improve some early battle Kuro players by playing against Ai and not affecting other veterans

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xXYolo_Noob_DriverXx #9 Posted 17 June 2017 - 01:43 PM

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View Postlimjf04, on 17 June 2017 - 09:18 PM, said:

WG has implemented PvE in WOWS and it has been quite successful, although your suggestions may not happen as WG AI is about 40% wr player standard and the AI can only be competent by having better tanks eg you are driving a tier 5 and AI are tier 7 tanks

 

Bonus Stage: Survive the charge

 

survive 25 Chi Ha tanks from ChiHaTan High. All AI are 35wr players.


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Diamond114 #10 Posted 17 June 2017 - 01:46 PM

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10% means Pershing gets 1540-ish HP and deals 220-ish damage, Kuro only gets 1200-1300 HP with armor that can be penned even with 90mm M3. Not exactly fair, but whatever.

 

View PostxXYolo_Noob_DriverXx, on 17 June 2017 - 10:43 PM, said:

 

Bonus Stage: Survive the charge

 

survive 25 Chi Ha tanks from ChiHaTan High. All AI are 35wr players.

 

Bonus stage for finally graduating into a full fledged warrior :)

"Fight to fly, fly to fight, FIGHT TO WIN!" - U.S Navy Fighter Weapons School TOPGUN

 

"Nothing is right in tactics. A good fighter pilot must be free to propose improvements to his tactics or he will get himself killed." - Cmdr. Randy "Duke" Cunningham, USN

 

Adapt and overcome, there's no such thing as a bad tank, only bad drivers, bad teams, and bad luck


REAP3R133 #11 Posted 17 June 2017 - 02:08 PM

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Another joke thread! Grab the popcorn mom


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xXYolo_Noob_DriverXx #12 Posted 17 June 2017 - 02:26 PM

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View PostDiamond114, on 17 June 2017 - 09:46 PM, said:

10% means Pershing gets 1540-ish HP and deals 220-ish damage, Kuro only gets 1200-1300 HP with armor that can be penned even with 90mm M3. Not exactly fair, but whatever.

 

 

Bonus stage for finally graduating into a full fledged warrior :)

 

Only allies get the bonus. 

 

Bonus stage is a fun stage and is repeatable


Edited by xXYolo_Noob_DriverXx, 17 June 2017 - 02:26 PM.

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xXYolo_Noob_DriverXx #13 Posted 17 June 2017 - 02:27 PM

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View PostREAP3R133, on 17 June 2017 - 10:08 PM, said:

Another joke thread! Grab the popcorn mom

 

You have triggered a new event, 'Curse of Stalin's cyka wrath'. Your Russian tank will miss sure shots

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REAP3R133 #14 Posted 18 June 2017 - 02:49 AM

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Liar Stalin always guide my shells accurately)))) bias
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