Jump to content


Grinding guide?


  • Please log in to reply
30 replies to this topic

GreenFace #1 Posted 15 June 2017 - 01:19 AM

    Sergeant

  • Member
  • 2720 battles
  • 106
  • [MOMFU]
  • Member since:
    12-04-2012

I've been playing only about a week, and got to tier 3 atm. Initially, my garage slots are full, then I've read a guide that I should sell the tier 1 tanks for their spots. I did that.

 

Now, as you know, the higher the tier, the more tanks get unlocked, then it's easier to have the garage full. I wanna ask you guys this, which one is better according to your experience:

 

Sweep grinding per nation basis (e.g USSR tier 1, then all tier 2, then all tier 3, and so on, then move to other nations)

 

Or

 

Line grinding per nation basis (move strictly on one line that you wanted most)

 

Or

 

Simultant grinding (e.g all nation's tier 1, then all nation's tier 2, and so on)?

 

If you don't mind, give me the reason behind your choice also, so you can transfer your knowledge to me and other newbies like me as well.

 

Thanks, commanders :)


[MOMFU] Enter The M.O.M

The Official M.O.M clan branch on Asia server

Join our M.O.Mradier here

As seen on Youtube Channel


Hokey_Pokey #2 Posted 15 June 2017 - 02:23 AM

    First Lieutenant

  • Member
  • 21020 battles
  • 613
  • [ACE]
  • Member since:
    06-30-2014

1. Set a goal. (the tank/s that you want)

2. Focus one line at a time. (as the tiers get higher, the higher the maintenance costs per battle and the prices of the tanks.)

 



2302 #3 Posted 15 June 2017 - 03:04 AM

    Corporal

  • Member
  • 15458 battles
  • 58
  • [OCUPY]
  • Member since:
    10-09-2014

It's been a while but I remember grinding maybe 2 lines at the start since we have limited slots. Experiment with free Tier 1 tanks to see which type suit your play style. For me it was Tank Destroyers so I would pick those lines to grind. 

 

I would usually sell off the lower tier tanks once I have moved up to the next tier, unless I really liked the tank. Along the way, you will get some free slots (usually from events like the current GuP) which makes it easier to grind more lines.



Flavius303 #4 Posted 15 June 2017 - 05:37 AM

    Sergeant

  • Member
  • 36996 battles
  • 230
  • [ECL_]
  • Member since:
    07-16-2014

I did all nations, all types, all lines simultaneously. It was a long process, frustrating, and at times costly (bought more than one war chest bundle along the way).

I'm not sure I can recommend this, unless you have the time, patience and money.

 

The upside is that I got to try every single tank in the game (except Churchill GC, lol), and, well, I like tanks! :)

 

It's probably more reasonable to follow Hokey_Pokey's advice above. Set a goal (such as a particular tier X tank), and grind towards it. One line at a time, unless (again) you have the money and patience to do several lines at once.

 

I would seriously recommend investing in some premium time, and 1 or 2 premium credit grinding vehicles (IS-6, Löwe... the usual suspects).

 

Also, when grinding a new tank, try to research the top gun first, since no speed or traverse in the world will help if you have a crappy gun that can't pen anything.

Free exp is your friend, if you have it... 


 


GreenFace #5 Posted 15 June 2017 - 09:34 AM

    Sergeant

  • Member
  • 2720 battles
  • 106
  • [MOMFU]
  • Member since:
    12-04-2012

I forgot to mention that atm I did a simultaneous grinding, because I thought it will give me time to learn the rope better (play different tanks model from one tier, while cultivating XP to unlock the upgrade, then move to the next tier when they're all in elite status).

But surely, like I said, the choice made my garage full too early... lol :D

I came from FPS games, so maybe my playing style more or less an agile one. I tried TD, and like it as a newbie who doesn't get used to the joystick control yet. But even as a designated marksman, I like to be mobile, repositioning my self so I can get to better position when sniping to help my team's attack moves.

Ok, I'll consider all the inputs. Thanks, mates

 

Edit:

Oh yes... I bought my premium deal already. I hope this game worth my dime :)


Edited by GreenFace, 15 June 2017 - 09:36 AM.

[MOMFU] Enter The M.O.M

The Official M.O.M clan branch on Asia server

Join our M.O.Mradier here

As seen on Youtube Channel


Johnv_hk #6 Posted 15 June 2017 - 09:36 AM

    Private

  • Member
  • 5849 battles
  • 6
  • [ARMD2]
  • Member since:
    12-12-2015

Without gold you have limited slots and have to consider which tanks to sell when upgrading. So you have to limit your garage choices in some way.

 

The advantage of working on one tier at a time is that it reduces the number of variables you face when trying to run several tiers:


+ Fewer types of opposition tanks to become familiar with.
+ More consistent tiers for mission assignments and so you will have more choices of tanks in your garage to do those missions
+ Less range of skill levels /modes of play to deal with. For example game play at tier iii is different to tier vi.
+ Match the tier of tanks in your garage your to your skill (profitability).
+ Move up a tier when your skill improves (can afford)
+ choose the best tanks in the tier rather than having to grind through tanks that are in your line.

 

If you try to grind along a line then you end up trying to manage tanks over several tiers.
At some point you will find your lower tier tanks are subsidising your higher tier battles.

 



erwin10001 #7 Posted 15 June 2017 - 11:26 AM

    Staff Sergeant

  • Member
  • 16252 battles
  • 322
  • [SEALZ]
  • Member since:
    11-12-2016
By playing more lines u learn the strength and weaknesses of more tanks and thus know how to counter them.  Which is why premium tanks are annoying because I can't learn their weaknesses because I don't have them.  U learn eventually but it takes longer

Diamond114 #8 Posted 15 June 2017 - 03:31 PM

    Captain

  • Member
  • 14209 battles
  • 1,367
  • [408]
  • Member since:
    07-04-2014

View Posterwin10001, on 15 June 2017 - 08:26 PM, said:

By playing more lines u learn the strength and weaknesses of more tanks and thus know how to counter them. Which is why premium tanks are annoying because I can't learn their weaknesses because I don't have them. U learn eventually but it takes longer

 

True that regarding premium tanks, but once you fight them a number of times and successfully killed a couple of them you should begin to understand their quirks

"Fight to fly, fly to fight, FIGHT TO WIN!" - U.S Navy Fighter Weapons School TOPGUN

 

"Nothing is right in tactics. A good fighter pilot must be free to propose improvements to his tactics or he will get himself killed." - Cmdr. Randy "Duke" Cunningham, USN

 

Adapt and overcome, there's no such thing as a bad tank, only bad drivers, bad teams, and bad luck


GreenFace #9 Posted 15 June 2017 - 04:30 PM

    Sergeant

  • Member
  • 2720 battles
  • 106
  • [MOMFU]
  • Member since:
    12-04-2012

View PostJohnv_hk, on 15 June 2017 - 09:36 AM, said:

If you try to grind along a line then you end up trying to manage tanks over several tiers.

 

Yeah right... That's one of my concern why I chose to start with simultaneous grinding. I'm new, so I didn't need the extra burden of managing, and just concentrate of learning.

Another consideration of mine before was sometimes I like a tank in one line, but truly hated the next tier tank on that line (or hate one, but like the next). So my newbie mind thought that I should try all, so I know which tank(s) I like in every tier.

 

But yeah, doing that would a big chunk of credit spendings to buy tanks, large quantity of xp to be grinded, and of course enormous size of garage lol :D .

 

So, looks like it becomes "credits vs learning". Save more credits by sacrificing my chance of my knowledge of controling different tanks in each tier, or learning different tanks in each tier by sacrificing my credits.

 

And tonight, I just played tier 5 & 6 because the missions forced me... Omg, it's so hard playing there using my GuP tanks. And my credit goes down from 600k to only 100k after completing the missions... I guess I should spend my time more in the lower tier.


Edited by GreenFace, 15 June 2017 - 11:30 PM.

[MOMFU] Enter The M.O.M

The Official M.O.M clan branch on Asia server

Join our M.O.Mradier here

As seen on Youtube Channel


GreenFace #10 Posted 15 June 2017 - 04:33 PM

    Sergeant

  • Member
  • 2720 battles
  • 106
  • [MOMFU]
  • Member since:
    12-04-2012

View PostDiamond114, on 15 June 2017 - 03:31 PM, said:

 

True that regarding premium tanks, but once you fight them a number of times and successfully killed a couple of them you should begin to understand their quirks

Oh btw, I don't buy any premium tanks yet, but I managed to win 2 of the GuP tanks. Are those cosidered as premium ones, or not?


[MOMFU] Enter The M.O.M

The Official M.O.M clan branch on Asia server

Join our M.O.Mradier here

As seen on Youtube Channel


InvisibleShadow #11 Posted 16 June 2017 - 01:40 AM

    First Lieutenant

  • Member
  • 9428 battles
  • 660
  • [ASFOW]
  • Member since:
    11-13-2015

I strongly suggest you start on one or two lines you are most interested in and concentrate on them, as you progress to higher tiers on these lines then start on other lines.

Personally when I first started I grinded 4 lines at once :)

Maybe you should grind some OP line first to make your gameplay more enjoyable, I suggest Russian heavies, in fact the entire Russian tech tree cos its noob-friendly. :)


Edited by InvisibleShadow, 16 June 2017 - 01:42 AM.

%5Burl=http://wotbstars.com...peg[/img][/url]

iNugget #12 Posted 16 June 2017 - 02:47 AM

    Staff Sergeant

  • Member
  • 16567 battles
  • 377
  • Member since:
    02-06-2015

1.Look at what nation you like best

2.If you like more then 1 nation that's alright

3.Look at your type of playstyle (Heavy=rush in take damage, Medium=more of supporting and flanking, Light= 100% not for yoloing only spotting and staying behind all the tank(do not recommend for new players), Tank destroyer=staying behind and trying no to get spotted) 

4. You should look at videos about the tanks so you understand your tank more and play better

5. I recommend to grind more than one line because you might get stuck on one and you can move on

6. Sometimes I come back to the line that I hate and I play well... (i guess your skill will get better over time)

7.Do more damage, more damage=more exp (if I am not wrong, haven't played for like 1-2 months)

8. Goodluck, I hope you have read my tips... if you need more just pm me :) sure too help

 

 

Btw don't worry bout less garage slot because you can earn them in events and soon you can buy for credits :) stay strong my friend!


 

 "The biggest risk is not taking any risk... In a world that's changing really quickly, the only strategy that is guaranteed to fail is not taking risks." -- Mark Zuckerberg

So I should YOLO right? :trollface:


iNugget #13 Posted 16 June 2017 - 02:48 AM

    Staff Sergeant

  • Member
  • 16567 battles
  • 377
  • Member since:
    02-06-2015

View PostGreenFace, on 16 June 2017 - 12:33 AM, said:

Oh btw, I don't buy any premium tanks yet, but I managed to win 2 of the GuP tanks. Are those cosidered as premium ones, or not?

 

Yes, golden tank names  means they are premiums.

 

 "The biggest risk is not taking any risk... In a world that's changing really quickly, the only strategy that is guaranteed to fail is not taking risks." -- Mark Zuckerberg

So I should YOLO right? :trollface:


GreenFace #14 Posted 16 June 2017 - 04:09 AM

    Sergeant

  • Member
  • 2720 battles
  • 106
  • [MOMFU]
  • Member since:
    12-04-2012

View PostInvisibleShadow, on 16 June 2017 - 08:40 AM, said:

 suggest Russian heavies, in fact the entire Russian tech tree cos its noob-friendly. :)

 

I personally like German in warfare matters before I play Blitz, but my experience to play it is a bit far from the expectance lol :D . Yeah, USSR has mobile and short reloading tanks ime, so you're right, maybe I start there as one of my initial preferences.

 

Last night I thought of something. Maybe I should pay TD line more consideration also. Not because of the class itself, but because of then I can cultivate TD Crew Skill (Camouflage) faster, and it would be a great benefit to all of my tanks. Whose TD line would you recommend?

 

View PostiNugget, on 16 June 2017 - 09:47 AM, said:

 

3.Look at your type of playstyle (Heavy=rush in take damage, Medium=more of supporting and flanking, Light= 100% not for yoloing only spotting and staying behind all the tank(do not recommend for new players), Tank destroyer=staying behind and trying no to get spotted) 

About the Heavy, I thought about the role you've described. But maaan... My only HT (GuP) got crushed under 10 seconds almost EVERYTIME when it's in front of the line ROTFL :D .

But I understood what you really mean. I'll learn more :)


[MOMFU] Enter The M.O.M

The Official M.O.M clan branch on Asia server

Join our M.O.Mradier here

As seen on Youtube Channel


Farlesquew #15 Posted 16 June 2017 - 04:55 AM

    Staff Sergeant

  • Member
  • 26129 battles
  • 378
  • [HAVOC]
  • Member since:
    12-23-2015

View PostGreenFace, on 16 June 2017 - 02:03 AM, said:

Oh btw, I don't buy any premium tanks yet, but I managed to win 2 of the GuP tanks. Are those cosidered as premium ones, or not?

 

iNugget is correct that the GuP tanks are considered 'premium', but beware that where premium tanks normally have better credit coefficients than ordinary tanks, this apparently doesn't apply to the GuP tanks .

 

The GuP coefficients (from BlitzStars tank compare):

tier IV: Hetzer - 102% versus Kame - not shown

tier V: Pz IV - 130% versus Anko - 123%

tier VI: VK36.01 - 111% versus Kuro Mori Mine - 90%

 

The GuP tanks aren't going to make as many credits for you as other tanks, and the Kuro is likely going to cost you credits unless you're quite good at driving it.

 

Other notes:

Re Russian reload times - beware that Russian heavies tend to have long reload times. 

And yes, highly recommend the TD crew skills.  


Edited by Farlesquew, 16 June 2017 - 04:57 AM.

Gentlemen in England now a-bed
Shall think themselves accurs'd they were not here,
And hold their manhoods cheap whiles any speaks
That fought with us.


GreenFace #16 Posted 16 June 2017 - 05:02 AM

    Sergeant

  • Member
  • 2720 battles
  • 106
  • [MOMFU]
  • Member since:
    12-04-2012

View PostFarlesquew, on 16 June 2017 - 11:55 AM, said:

 

iNugget is correct that the GuP tanks are considered 'premium', but beware that where premium tanks normally have better credit coefficients than ordinary tanks, this apparently doesn't apply to the GuP tanks .

 

The GuP coefficients (from BlitzStars tank compare):

tier IV: Hetzer - 102% versus Kame - not shown

tier V: Pz IV - 130% versus Anko - 123%

tier VI: VK36.01 - 111% versus Kuro Mori Mine - 90%

 

The GuP tanks aren't going to make as many credits for you as other tanks, and the Kuro is likely going to cost you credits unless you're quite good at driving it.

 

Other notes:

Re Russian reload times - beware that Russian heavies tend to have long reload times. 

And yes, highly recommend the TD crew skills.  

Oh yeah... I've read it somewhere in the official website, that premium tanks are engineered in some way so they won't tip the game balance too much.

 

Aaah, I didn't have a chance to play Russian HT yet, so I wouldn't know. Thanks for the heads-up, bro.


[MOMFU] Enter The M.O.M

The Official M.O.M clan branch on Asia server

Join our M.O.Mradier here

As seen on Youtube Channel


Diamond114 #17 Posted 17 June 2017 - 09:18 AM

    Captain

  • Member
  • 14209 battles
  • 1,367
  • [408]
  • Member since:
    07-04-2014

View PostGreenFace, on 16 June 2017 - 01:33 AM, said:

Oh btw, I don't buy any premium tanks yet, but I managed to win 2 of the GuP tanks. Are those cosidered as premium ones, or not?

 

Technically they are premium tanks, but their credit earnings weren`t much better than regular tanks so they weren`t seriously considered "true" premium tanks. What most folks consider "true" premiums are the ones that earn you mountains of gold; Lowe, IS-6, T34, Type 59, etc.

"Fight to fly, fly to fight, FIGHT TO WIN!" - U.S Navy Fighter Weapons School TOPGUN

 

"Nothing is right in tactics. A good fighter pilot must be free to propose improvements to his tactics or he will get himself killed." - Cmdr. Randy "Duke" Cunningham, USN

 

Adapt and overcome, there's no such thing as a bad tank, only bad drivers, bad teams, and bad luck


Diamond114 #18 Posted 17 June 2017 - 09:32 AM

    Captain

  • Member
  • 14209 battles
  • 1,367
  • [408]
  • Member since:
    07-04-2014

View PostGreenFace, on 16 June 2017 - 02:02 PM, said:

Oh yeah... I've read it somewhere in the official website, that premium tanks are engineered in some way so they won't tip the game balance too much.

 

Aaah, I didn't have a chance to play Russian HT yet, so I wouldn't know. Thanks for the heads-up, bro.

 

The Ruskie meds tend to have good combination of armor, mobility, and firepower, but you have to pretty much use them on flat or very gently rolling terrain to work. Anytime some serious hills and what not shows up in your map, the Brits and US meds tend to be better because they both can reduce exposure by using their excellent gun depression and generally good front turret armor (Cromwell and Crusader is a bit of an exception, but from Comet onwards Brit meds follows the US tank playstyle somewhat closely). Ruskie meds tend to have to climb up hill and sit on top, thus presenting a bigger target, although somewhat offset by decent frontal armor espcially at higher tiers.

 

As for heavies, Brit heavies tend to focus on DPM and armor on the Churchill variants, US tanks tend to be jack-of-all-trade hulldown specialists (particularly T29) with solid and reliable front turret armor with decent mobility and firepower, Ruskie heavies tend to focus on mobility and alpha damage with armor that can be trollish against less experienced players but not very reliable when facing someone who knows their stuff, trading it with having a slow reload (there are a few exceptions like KV-1 with 85mm and other Russian heavy tank guns of 107mm caliber and lower tend to have a balance between damage and ROF, but generally the Ruskie big hitter guns have a slow reload, with KV-2`s 152mm reload being a test of patience and timing strategy).


"Fight to fly, fly to fight, FIGHT TO WIN!" - U.S Navy Fighter Weapons School TOPGUN

 

"Nothing is right in tactics. A good fighter pilot must be free to propose improvements to his tactics or he will get himself killed." - Cmdr. Randy "Duke" Cunningham, USN

 

Adapt and overcome, there's no such thing as a bad tank, only bad drivers, bad teams, and bad luck


Diamond114 #19 Posted 17 June 2017 - 09:45 AM

    Captain

  • Member
  • 14209 battles
  • 1,367
  • [408]
  • Member since:
    07-04-2014

View PostGreenFace, on 16 June 2017 - 01:09 PM, said:

 

I personally like German in warfare matters before I play Blitz, but my experience to play it is a bit far from the expectance lol :D . Yeah, USSR has mobile and short reloading tanks ime, so you're right, maybe I start there as one of my initial preferences.

 

Last night I thought of something. Maybe I should pay TD line more consideration also. Not because of the class itself, but because of then I can cultivate TD Crew Skill (Camouflage) faster, and it would be a great benefit to all of my tanks. Whose TD line would you recommend?

 

About the Heavy, I thought about the role you've described. But maaan... My only HT (GuP) got crushed under 10 seconds almost EVERYTIME when it's in front of the line ROTFL :D .

But I understood what you really mean. I'll learn more :)

 

TD line I would recommend the Russian, German and the US lines first. As far as TD lines are concerned these lines tend to be relatively friendly, with Russian TD lines focusing on firepower and stealth, German TD line with accuracy, and US lines being relatively versatile, especially the ones with turrets which can be used in place of mediums in an emergency. I stress that word because rolling out with US turreted TDs in place of mediums all the time will get you killed fast. 

 

Kuro Mori Mine is basically a Tiger I down at Tier VI instead of VII the regular one does. I should probably warn you that Tiger I and Kuro Mori Mine aren`t as invincible as WWII lores would led you believe. Armor is okay at Tier VI, mediocre to bad in Tier VII. Learn angling, hulldown, and sidescraping and also avoid taking as much damage as possible while contributing to the fight as much as you can, and you can make the Tiger I work. However, DO NOT roll forward like a dunce expecting to bounce every straight shot fired at your front armor. It will get you killed no matter which tank you`re driving, either from getting sniped by TDs or getting swarmed and circled by fast mediums.


"Fight to fly, fly to fight, FIGHT TO WIN!" - U.S Navy Fighter Weapons School TOPGUN

 

"Nothing is right in tactics. A good fighter pilot must be free to propose improvements to his tactics or he will get himself killed." - Cmdr. Randy "Duke" Cunningham, USN

 

Adapt and overcome, there's no such thing as a bad tank, only bad drivers, bad teams, and bad luck


GreenFace #20 Posted 19 June 2017 - 02:27 AM

    Sergeant

  • Member
  • 2720 battles
  • 106
  • [MOMFU]
  • Member since:
    12-04-2012

View PostDiamond114, on 17 June 2017 - 04:45 PM, said:

 

However, DO NOT roll forward like a dunce expecting to bounce every straight shot fired at your front armor.

Lol... I know. I mean I'm always stay with the group when advancing, BUT when we faced the enemy, they have speed to go around or change their battle line... Then there I am sitting all alone hahaha :D


[MOMFU] Enter The M.O.M

The Official M.O.M clan branch on Asia server

Join our M.O.Mradier here

As seen on Youtube Channel





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users