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Flash Guides : Reading A Team List

analyse read team list help

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TheRedFlash #1 Posted 01 February 2017 - 08:25 PM

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Reading A Team List 

This is something that new players dont realise well enough , they tend to go where they have or havent this tendency is more so due to the human nature of exploring . But they dont realise the fasct that to explore you have training rooms and try and do all of what WG have made a special feature for us In real time matches and are called Newbies ( There is a slightly bigger version i wont say ) .

 

So Now We have went over that lets begin with the topic

 

So What Is Reading A list ?

- It means looking at the teams the tanks they have and making a plan .

 

How do you do it?

- There Are 4 parts 

 

Part 1 

AT THE LOADING SCREEN , you will be able to see the tanks you and your team have part 1 is to see the tanks you and maybe your mate has . And think about the strengths and weakness , whixh you must know when you press battle.

 

Part 2 Read Your Team And Your Enemy Team List 

Make a quicky not a researching note of the type of tanks and the tanks they have know their strengths an weakness or just go with the type.

 

Part 3 think of what Is your advantage and what is their advantage and same with weakness

 

 

Part 4 Map

This is a main reason why people cant devide where to go . To Decide where to go you need yo explore yes but in trainikg room ask your team or in the General chat about each map dont ho advance you ll learn it later . Here you have to make a plan just see what type of tanks you have more than the enemy and go there make sure you have your tank and type advantage on over your team and you negate the enmy advantage by pushing where they least expected you or ambushing their other glank push by your push on that flank etc .

 

For Your Tank Just Position Yourself where you have you advantage example Kv1 Goidoarmour bad manueverability so on a city map you have a heavy advanatage go to a flank and go hull down or sidescrape

 

Tip : Check the Position of yours on the team lost too.

 

Thoughts?

 

- RadFlash 



Diamond114 #2 Posted 02 February 2017 - 12:50 AM

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Generally in the loading screen before getting in you should take the time to analyze the map and the types of tanks involved on both teams, and this involves a lot of vehicle knowledge of stats and usual playstyle regarding said tank.

 

If your tank is a medium, and the rest of your team is either medium or lights, it pays to stick together with your kind and wolfpack together. On the other hand, if your team is mostly heavies, don't separate from your team and escort the heavies, back them up when they reload or getting flanked. Mediums are all about flexibility and supporting each other in your team.

 

If your tank is the light tank, and your team is mostly heavies, you really depend on the heavies pulling their weight. You can flank or scout, but if you meet mediums or whatnot you're usually screwed. If your team is mostly mediums or lights, as mentioned previously it pays to stick together.

 

If your tank is the heavy tank, and your team is mostly heavies, it pays to push together with your kind. If your team is mostly mobile tanks, try and follow behind them and take over pushing their side of the flank once you catch up.

 

If you're in a TD, then it matters little whether your team is mobile or heavy-laden. In TDs you provide overwatch sniper support, being that invisible gun that shoots up anything your team spots and helping your team soften hard targets.

 

Now for the enemy team list:

 

If the enemy is mostly mediums or lights, expect flanking attacks, stick together, don't be isolated from one another. Focus your firepower and kill them fast buggers quickly one tank at a time.

 

If the enemy is mostly heavies, unless you have your own heavy that can hold ground in numbers, avoid head-on engagement at all costs and instead flank them. Better yet if they blunder into the open with little to no cover in sight.

 

If the enemy team is mostly TDs, advance with caution because chances are they will be sniping behind bushes. Try and pinpoint most of their exact locations before moving in. Flanking maneuver is also effective.

 

Knowing your maps is also important; open maps favor mobile warfare tactics, whereas maps with one way passageways are usually gauntlets favoring head-on brawls. Flat rolling maps favor low silhouette tanks, whereas hilly terrain favor tanks with gun depression.

Open maps also favor mediums and lights, whereas towns usually favor heavies.


"Fight to fly, fly to fight, FIGHT TO WIN!" - U.S Navy Fighter Weapons School TOPGUN.

 

"Nothing is right in tactics. A good fighter pilot must be free to propose improvements to his tactics or he will get himself killed." - Cmdr. Randy "Duke" Cunningham, USN.

 

"Adapt and create your own. Be like water" - Bruce Lee 


_devXpert #3 Posted 02 February 2017 - 05:32 AM

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Public games shouldn't be that complicated, as far as I'm concerned the team needs to follow me :p and I do all the work.

"DIE FOR SOMETHING RATHER THAN DIE FOR NOTHING"


_devXpert #4 Posted 02 February 2017 - 05:36 AM

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View Post_devXpert, on 02 February 2017 - 03:32 PM, said:

Public games shouldn't be that complicated, as far as I'm concerned the team needs to follow me :p and I do all the work.

 

So I would just say... newbies.. just go where ever team goes. Be patient and don't rush it... deal more dmg that receive. Help focus fire. No matter what the enemy tanks are, concentration on what you do to help the team is critical.

"DIE FOR SOMETHING RATHER THAN DIE FOR NOTHING"


TheRedFlash #5 Posted 02 February 2017 - 08:11 AM

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View Post_devXpert, on 02 February 2017 - 05:32 AM, said:

Public games shouldn't be that complicated, as far as I'm concerned the team needs to follow me :p and I do all the work.

That Gotta 

View PostDiamond114, on 02 February 2017 - 12:50 AM, said:

Generally in the loading screen before getting in you should take the time to analyze the map and the types of tanks involved on both teams, and this involves a lot of vehicle knowledge of stats and usual playstyle regarding said tank.

 

If your tank is a medium, and the rest of your team is either medium or lights, it pays to stick together with your kind and wolfpack together. On the other hand, if your team is mostly heavies, don't separate from your team and escort the heavies, back them up when they reload or getting flanked. Mediums are all about flexibility and supporting each other in your team.

 

If your tank is the light tank, and your team is mostly heavies, you really depend on the heavies pulling their weight. You can flank or scout, but if you meet mediums or whatnot you're usually screwed. If your team is mostly mediums or lights, as mentioned previously it pays to stick together.

 

If your tank is the heavy tank, and your team is mostly heavies, it pays to push together with your kind. If your team is mostly mobile tanks, try and follow behind them and take over pushing their side of the flank once you catch up.

 

If you're in a TD, then it matters little whether your team is mobile or heavy-laden. In TDs you provide overwatch sniper support, being that invisible gun that shoots up anything your team spots and helping your team soften hard targets.

 

Now for the enemy team list:

 

If the enemy is mostly mediums or lights, expect flanking attacks, stick together, don't be isolated from one another. Focus your firepower and kill them fast buggers quickly one tank at a time.

 

If the enemy is mostly heavies, unless you have your own heavy that can hold ground in numbers, avoid head-on engagement at all costs and instead flank them. Better yet if they blunder into the open with little to no cover in sight.

 

If the enemy team is mostly TDs, advance with caution because chances are they will be sniping behind bushes. Try and pinpoint most of their exact locations before moving in. Flanking maneuver is also effective.

 

Knowing your maps is also important; open maps favor mobile warfare tactics, whereas maps with one way passageways are usually gauntlets favoring head-on brawls. Flat rolling maps favor low silhouette tanks, whereas hilly terrain favor tanks with gun depression.

Open maps also favor mediums and lights, whereas towns usually favor heavies.

That Gotta Get pinned



TheRedFlash #6 Posted 02 February 2017 - 08:14 AM

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View Post_devXpert, on 02 February 2017 - 05:36 AM, said:

 

So I would just say... newbies.. just go where ever team goes. Be patient and don't rush it... deal more dmg that receive. Help focus fire. No matter what the enemy tanks are, concentration on what you do to help the team is critical.

I dont quiet agree with you , you see if everyone dollows you they cant become pro themself now think it out . You do all the work or say the pro players in a team do all the work then the newbies dont learn much but to stay watching in a game.



TheRedFlash #7 Posted 02 February 2017 - 08:16 AM

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View Post_devXpert, on 02 February 2017 - 05:36 AM, said:

 

So I would just say... newbies.. just go where ever team goes. Be patient and don't rush it... deal more dmg that receive. Help focus fire. No matter what the enemy tanks are, concentration on what you do to help the team is critical.

 

What You ask wont happen ever until they know the map , onve that happens they wont EXPLORE and just follow the team and become a bot shooting everyone that shows up and doing what you just said until they learn aboit the advanced stuff .

iNugget #8 Posted 02 February 2017 - 11:06 AM

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View PostDiamond114, on 02 February 2017 - 08:50 AM, said:

Generally in the loading screen before getting in you should take the time to analyze the map and the types of tanks involved on both teams, and this involves a lot of vehicle knowledge of stats and usual playstyle regarding said tank.

 

If your tank is a medium, and the rest of your team is either medium or lights, it pays to stick together with your kind and wolfpack together. On the other hand, if your team is mostly heavies, don't separate from your team and escort the heavies, back them up when they reload or getting flanked. Mediums are all about flexibility and supporting each other in your team.

 

If your tank is the light tank, and your team is mostly heavies, you really depend on the heavies pulling their weight. You can flank or scout, but if you meet mediums or whatnot you're usually screwed. If your team is mostly mediums or lights, as mentioned previously it pays to stick together.

 

If your tank is the heavy tank, and your team is mostly heavies, it pays to push together with your kind. If your team is mostly mobile tanks, try and follow behind them and take over pushing their side of the flank once you catch up.

 

If you're in a TD, then it matters little whether your team is mobile or heavy-laden. In TDs you provide overwatch sniper support, being that invisible gun that shoots up anything your team spots and helping your team soften hard targets.

 

Now for the enemy team list:

 

If the enemy is mostly mediums or lights, expect flanking attacks, stick together, don't be isolated from one another. Focus your firepower and kill them fast buggers quickly one tank at a time.

 

If the enemy is mostly heavies, unless you have your own heavy that can hold ground in numbers, avoid head-on engagement at all costs and instead flank them. Better yet if they blunder into the open with little to no cover in sight.

 

If the enemy team is mostly TDs, advance with caution because chances are they will be sniping behind bushes. Try and pinpoint most of their exact locations before moving in. Flanking maneuver is also effective.

 

Knowing your maps is also important; open maps favor mobile warfare tactics, whereas maps with one way passageways are usually gauntlets favoring head-on brawls. Flat rolling maps favor low silhouette tanks, whereas hilly terrain favor tanks with gun depression.

Open maps also favor mediums and lights, whereas towns usually favor heavies.

 

Yay finally such a good post 

GOOD JOB BRO 

It was very helpful :)


 

 "The biggest risk is not taking any risk... In a world that's changing really quickly, the only strategy that is guaranteed to fail is not taking risks." -- Mark Zuckerberg

So I should YOLO right? :trollface:


InvisibleShadow #9 Posted 03 February 2017 - 10:41 AM

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Sometimes it doesn't matter. Why? When reading this, I was reminded of an epic battle I'll like to share.

I was playing my tier VIII, my IS-3. It was on Mines. Both teams had mediums and heavies. And you know what? Instead of a standoff at the hill area, the entire enemy team and the rest of my team RUSHED each other(IDK why), and the next thing I knew, my entire team was face to face with the 7 enemies and everyone was brawling right beside each other, trying to out DPM each other and EVERYONE WAS NOT UNDER COVER. An enemy right beside me was brawling with another teammates behind me, I was dueling 2 enemies at once, mediums were circling the whole place shooting everywhere. When I looked around all 7 enemies were around me either dueling me or my teammates, mediums were darting in between heavies. NO ONE WAS SNIPING, BOTH ENTIRE TEAMS WERE FACE TO FACE.

I have no idea what madness drove so many high tier players to rush each other...


Edited by InvisibleShadow, 03 February 2017 - 10:42 AM.

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